#pragma once

#include "Model3D.h"
#include "Matrices.h"

class Entity
{
public:
	Entity(string modelName, string textureName);
	~Entity(void);

	void draw();

protected:
	void multiplyMatrix(Matrix4& mat);
	virtual void update();

private:
	Model3D * model;
	Matrix4 mMat;
};

